Entertainment, Games, MPOGs, Star Trek Online, Video Games

Some cool ideas for Star Trek Online

I’ve been playing Star Trek Online since the open beta at the end of January and my opinion of it is generally positive. That isn’t to say there aren’t problems, in fact I agree with most of the complaints about it (and the forums have a lot). The difference with me is I still think it’s fun to play in the mean time (I still think the space combat is the best any Star Trek game has ever had).

I recently came across a series of ideas to improve the game posted on the forums by the player Daren Kitlor (although many others were involved in developing the ideas). This is my attempt to make a few more people read them and hopefully support them (since they are all really good).

Here they are, in my order of liking:

  1. Iconic Worlds Proposal : “Create large, exterior world maps for various factions. These maps would be populated with many short missions”
  2. Explore the System Proposal : “Creating new challeges to add variety to existing exploration missions.”
  3. Intel Missions and Urban Settings : “Urban Environments, Espionage Mission Archetypes (to include Co-Op and Solo)”
  4. Memory Alpha Tweaks : “Most items have an attribute in [blocks] for each level of rarity it gains. Why not let us select what attributes we’re looking for, based on the tier we have unlocked?”
  5. Territory Control Proposal : “Help create persistent, PvP territory control without drastically changing the PvP Queues themselves”
  6. Fleet Starbases and Fleet PVP : “The construction of Fleet-constructed starbases or space stations. Sieges of Fleet-constructed starbases.”
  7. Ground Combat Proposal : “Star Trek Online has some great space combat. However, the ground combat is often criticized as being lackluster.”
  8. Socialization Content Proposal : “Enhance the game experience through role-playing or to enhance the role-playing through a game experience.”

And remember, if you’re not yet a player you can play a limited demo for free (sadly without the cool ideas above yet).

Entertainment, Games, MPOGs, Star Trek Online, Video Games

Play Star Trek Online for free (for a bit)

Cryptic Studios have just launched the Star Trek Online referral program. They encourage old players to bring in new players by giving them free in game stuff (specifically the future Enterprise from All Good Things with three warp nacelles as a ship option).

To make it easier to persuade people, referred players get to try a demo of the game for free. It does seem the demo will be made freely available in the near future anyway though.

The demo has the following restrictions:

  • Cannot trade player-to-player, send items via mail or use the Exchange.
  • Cannot send in-game tells except those on the friends list (but can receive all tells)
  • Cannot participate in zone chat
  • Cannot send a friend request, or team/fleet invites (but can receive and accept them)
  • Cannot play beyond level 3, or access missions other than “Stranded in Space,” once outside of the tutorial Episode

The last is the important one really.

Anyway, if anyone wants an invite, send me an email (each player can only have five pending invites).
The following are keys I’ve issued to myself (but not used). Each one can only be used once so if one doesn’t work, try the next. I’ll keep checking which ones are claimed and replace them.


Additionally, to download the client go to the download page.

Entertainment, Games, MPOGs, Star Trek Online, Video Games

Star Trek Online

For the past week or so I’ve been playing the open beta of Star Trek Online. And I have to say, after some initial concerns my overall opinion is very positive.

There has been quite a lot of negativity about the game on the forums, and on the whole I agree with most of it. But the things that are good about far outweigh the bad in my opinion. The most overwhelming positive note for me is the space combat engine is probably the best I’ve seen in a Star Trek game. The only other one I can think of that is close is the one from Starfleet Command, but that loses points for having far too many non-canon elements (missiles?).

The ground control side is the biggest “bad” part of the game. The controls are non-intuitive, everything’s a little chaotic in combat, and the non-combat missions are pretty dull. I call it “bad” in quotes however since despite the flaws, once you’re on a mission with four other (real) people fighting an army of Klingons it’s still tremendously fun.

Another big plus for the game is the backstory. For those you don’t know, the game is set inr 2409. That’s a 30 years after Deep Space 9, 25 years after Nemesis and nearly 15 years after “normal universe” elements of the 2009 Star Trek movie (and it is set in the “normal universe” – the one that has a Vulcan, but no Romulus). The creators realised that conflict is a big part of games, and when it comes to games even Star Trek strays from it’s utopian diplomacy-and-mutual-respect-and-understanding-is-the-key-to-everything ideals and so the story has been cleverly written to allow a lot of conflict. For example, at launch the game is mainly the Federation vs. the Klingons. I strongly suggest anyone interested in Star Trek to read the backstory whether you intend to play it or not.

So overall, if you’re interested in gaming and Star Trek, give it a go. There are beta keys available from various places, or you could pre-order it and get one. Or just wait for the release date on February 2nd.

Computers, Entertainment, Games, Technology

Star Trek: Legacy sucks

Star Trek: Legacy is a space combat game featuring the voices of all five Star Trek captains. The damage effects on the ships is good; in fact the graphics overall are very good. But unfortunately the game is rather simplistic and terribly crippled by a dodgy control system. Which is a shame since it had potential…