Entertainment, Games, MPOGs, Star Trek Online, Video Games

Improving sector space in Star Trek Online

Perhaps I should just go ahead and rename my blog “Star Trek Online Forum Highlights”…

Pendra37 on the STO forums has come up with the first idea to improve sector space in Star Trek Online that actually seems it could be done without majorly overhauling the game engine.

The coolness basically boils down to one change: “If you hit the Drop out of warp button, you drop out of warp. A random deep space instance map loads up. The map may be completely random.” For more detail, read the post Sector space makes sense.

This reminds me of the fantasy RPG Rings of Power on the Genesis/Megadrive. In that game, for most of the time you controlled and oversized character walking through the landscape. At any time you could press B and the map essentially zoomed in showing you were you “really” were (and that the oversized character was just you represented on a map). Most of the time there was nothing interesting around, but there were things hidden in places that you could find and some quests required you to go to specific places.

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One thought on “Improving sector space in Star Trek Online

  1. dstahl, one of the STO developers had this to say:

    discussions are underway to revamp the look and feel of sectors and rework those wonky star cluster sectors to be more interesting. It is a personal goal to improve the exploration sectors and content in the near future.

    Like

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