Computers, Entertainment, EVE Online, Games, MPOGs, Technology, Video Games

DUST 514 will be a Playstation 3 exclusive

CCP have just announced DUST514 will be exclusive to the Playstation 3. Which is a shame (check out the EVE Online forums for some stronger opinions). Unfortunately it makes sense for a few reasons (well making it exclusive to one console makes sense – whether the 360 or the PS3 was the better choice is more debatable).

Developing for a single console is quicker and easier – especially important for a game that will probably have more updates than the average game.

There are suggestions that one or both of Sony and Microsoft aren’t happy about cross-platform multiplayer games.

Since the idea of the game (a console FPS interacting with a PC MMO) is quite revolutionary they could get a lot of support (both financially and in terms of marketing and other benefits) from the console manufacturer, but only if it’s exclusive.

That being said, it may not be the end for the Xbox 360 and DUST.  Sony have suffered recently and definitely have lower consumer confidence (will players have to give Sony any personal information to play DUST?) and this decision will have been made long before Sony’s hacking problems. If sales are lower than CCP hope they may rethink the plan. And remember, “exclusive” in the games industry can be a vague and rarely lasts for ever.

The game is scheduled for a Spring release so at least 360-only owners have a while to decided if they want to get a PS3 just for this game…

Entertainment, EVE Online, Games, MPOGs, Video Games

EVE Online adding real money item store

CCP recently announced that their long awaited “walking-in-stations” feature will now include an item store selling character customization options exclusively for real money (actually for Aurum another in game currency only available for real money).

Some people have lamented the idea of EVE finally entering this area and selling items for real money. After all today you can buy a monocle, tomorrow a ship. This is a slippery slope that will lead to death of EVE Online as we know it. Except, of course, it won’t. Since PLEXs were introduced anything in game has essentially been purchasable for real money. Take the price in ISK, devide that by approximately 350 million and multiply by half the price of a 60 day gamecard. These items are slightly different since they aren’t available in game without using real money at some point (but it is possible to trade them between players so you don’t personally have to spend real money).

One final note: the same customization opens are likely to be available to DUST 514 players once it’s released.

Computers, Entertainment, EVE Online, Games, Video Games

DUST 514

The biggest news in the EVE Online World recently (and in my opinion, some of the biggest news in gaming) is the announcement of DUST 514, a console FPS/RTS being developed by CCP and based in the EVE Universe.

On the surface DUST looks a lot like a slightly grittier Halo 3. Basically a futuristic first person shooter with a strong focus on vehicles. The big point comes from it’s interaction with the EVE Online universe. The combat in DUST will take place on the surface of planets in EVE. As a consequence the result of battles will effect EVE. How big this effect will be (and in exact nature is not yet known). What we do know is that it will tie in with the upcoming changes to sovereignty in the Dominion expansion to EVE.

A few people have responded with horror to this,  worried that control of their systems will now be at the mercy of some crazy twelve year old console dude. Although it’s probably wise to have a little concern, DUST has been in development for two years and EVE Online is CCPs flagship product – I don’t think they began this endeavour without some serious thought.

Personally I think it’s an amazing idea, creating a universe that can entertain two rather disparate audiences (PC MMO players and console FPS players) at the same time and hopefully make them both more fun because of it.

More info should be forthcoming at EVE Fest, on October 1st.

Computers, Entertainment, EVE Online, Games, Macs, MPOGs, Technology

EVE Online for Macs!

As of Tuesday it seems EVE Online will be officially supported on Macs and Linux. The Linux version seems to be just improved (and official) support for running EVE with Cedega (a commercial WineX fork). At the moment only Ubuntu, openSUSE and Linspire are supported (and come with nice packages). The Mac version was developed using Cider (a modification of Cedega for Macs) and only supports Intel Macs.

The minimum hardware requirements are interesting. PRocessor and RAM are the same at 1.8GHz+ 1GB respectively. Mac users require a better graphics card than Linux users but the Linux version doesn’t support ATI graphics cards. I would guess 6 months to a year down the line when AMD have finished releasing open source versions of the ATI drivers then ATI support will exist for everything in Cedega.

Full info about the Linux and Mac clients
The other features in this release (Revelations 2.3) – incredibly minor

http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=154

Computers, Entertainment, EVE Online, Games, MPOGs, Technology

Revelations 1.3 – Castrating Jita

CCP have announced the patch details for Revelations 1.3. Nothing new as such is being added but it is a a pretty cool update nonetheless. Below are some of the points I feel especially important or cool

Firstly, Jita should be a little less crowded afterwards. It will probably still be a trade hub but it’s asteroid fields are being removed and the school stations are “under new ownership” (and hence no longer selling skills). A bunch of other stations are suffering similar consequences.

Expeditions are more likely to be triggered by exploration sites and Data Interface (used for invention) BPCs and materials will drop more. The new scanners will have their tech II mineral requirements removed also making exploration cheaper.

Best quote from the patch notes:

Moved all of the humans and animals located in the normal ‘commodity’ groups into the ‘livestock’ group, to prevent the poor things from being squeezed into small cargo containers by unscrupulous players.

Computers, Entertainment, EVE Online, Games, MPOGs, Technology

Exploration in Revelations

A recent update to EVE Online has made exploration (brought in a couple of weeks ago with Revelations) easier. How much easier? I don’t know since I was never successful before the update. But today I had my first success.

If you look around the EVE forums there is an in depth guide to scanning. I’ll give you short guide. First bit of info, you’re going to do most of your scanning on the solar system view. Get to this by clicking on the map and selecting solar system view from the top of the overview. Secondly you’re going to need a few skills, specifically Astrometrics III and whatever it’s prerequisites are. As with everything in EVE there are others that will help you.

Now, to actually scan. Open your scanner and from anyway in the system launch a Multispectral Probe. This scans an entire solar system and tells you if it finds a reading and what type. The type determines what type of probe to use next. You need “a bunch” (at least 5 or so per system) of “X Quest Probe”s where X is the type of the signature (gravimetric, ladar etc.). You can find stuff with the wrong probes but it will take more scans. Go to each planet in the system and launch one of the Quest probes. When you get to the inner planets you’ll have to choose which to cover since you can’t launch a probe within the range of another. When they’re all ready, select “Cosmic Signature” from your scanner and hit analyse.

Hopefully it will find something. If not, hit Analyse again. Once you have something, things get easier. With a lot of luck the accuracy will say 0m which means you’ve found and go warp there and see what it is. More than likely there will be a deviation of some sort and you will have to scan a bit more. So warp to the signature and destroy any probes that can “see” it (you can see the scan range of the probes you have selected in the scanner window).

The next bit is a little hard to explain. There are different probes besides the Quest probes – for example Sift (make sure they begin with type though, gravimetric for instance, otherwise they aren’t the probes used for exploration). Each of these probes has a different range – the shorter the range the more accurate they are. You want to use the shortest range probe that has a range greater than the deviation of your result. So deviation of 0.37 AU (which I got) can be found with the Sift probe (rand of 1 AU). So drop the probe and scan. Unfortunately (As was the case with me), you may need to scan multiple times (with multiple probes). But with any luck, you’ll find something 🙂

Below are some screenshots taken during scanning and of the Omber asteroid belt I found. Not the most exciting thing to find but I was in empire space and I’d guess the really cool things are in low sec and beyond.

EVE, space games, exploration, probes, scanning, Kali, Revelations