Tonight (well tomorrow morning) Revelations II is deployed. Lots of changes affecting everyone from solo players up to major alliances. I’ll summarise the things I find most important personally (for a non-alliance (and at the moment non-corp) player).
- Revamping the loyalty system for agents. Instead of agents giving you offers, NPC corporations will let you “buy” things with your loyalty points meaning you no longer have to wait for a specific offer to be available – if you have the LPs, you can have it.
- A lot of static deadspace sites have been moved to the exploration system which anyone can scan with a new low quality on board scanner on each ship.
- Heat (which may or may not be important to me) has been added allowing you to overpower some modules at the risk of damaging them.