MMORPG

DUST 514

Oliver Brown
— This upcoming video may not be available to view yet.

The biggest news in the EVE Online World recently (and in my opinion, some of the biggest news in gaming) is the announcement of DUST 514, a console FPS/RTS being developed by CCP and based in the EVE Universe.

On the surface DUST looks a lot like a slightly grittier Halo 3. Basically a futuristic first person shooter with a strong focus on vehicles. The big point comes from it’s interaction with the EVE Online universe. The combat in DUST will take place on the surface of planets in EVE. As a consequence the result of battles will effect EVE. How big this effect will be (and in exact nature is not yet known). What we do know is that it will tie in with the upcoming changes to sovereignty in the Dominion expansion to EVE.

A few people have responded with horror to this,  worried that control of their systems will now be at the mercy of some crazy twelve year old console dude. Although it’s probably wise to have a little concern, DUST has been in development for two years and EVE Online is CCPs flagship product - I don’t think they began this endeavour without some serious thought.

Personally I think it’s an amazing idea, creating a universe that can entertain two rather disparate audiences (PC MMO players and console FPS players) at the same time and hopefully make them both more fun because of it.

More info should be forthcoming at EVE Fest, on October 1st.

Revelations II for EVE Online

Oliver Brown
— This upcoming video may not be available to view yet.

Tonight (well tomorrow morning) Revelations II is deployed. Lots of changes affecting everyone from solo players up to major alliances. I’ll summarise the things I find most important personally (for a non-alliance (and at the moment non-corp) player).

  • Revamping the loyalty system for agents. Instead of agents giving you offers, NPC corporations will let you “buy” things with your loyalty points meaning you no longer have to wait for a specific offer to be available - if you have the LPs, you can have it.
  • A lot of static deadspace sites have been moved to the exploration system which anyone can scan with a new low quality on board scanner on each ship.
  • Heat (which may or may not be important to me) has been added allowing you to overpower some modules at the risk of damaging them.

If you’re not already an EVE Online player, get a free EVE trial account, and if you already a player, get some EVE Game Time Codes :P