EVE

EVE Online adding real money item store

Oliver Brown
— This upcoming video may not be available to view yet.

CCP recently announced that their long awaited “walking-in-stations” feature will now include an item store selling character customization options exclusively for real money (actually for Aurum another in game currency only available for real money).

Some people have lamented the idea of EVE finally entering this area and selling items for real money. After all today you can buy a monocle, tomorrow a ship. This is a slippery slope that will lead to death of EVE Online as we know it. Except, of course, it won’t. Since PLEXs were introduced anything in game has essentially been purchasable for real money. Take the price in ISK, devide that by approximately 350 million and multiply by half the price of a 60 day gamecard. These items are slightly different since they aren’t available in game without using real money at some point (but it is possible to trade them between players so you don’t personally have to spend real money).

One final note: the same customization opens are likely to be available to DUST 514 players once it’s released.

EVE breaks PCU record again

Oliver Brown
— This upcoming video may not be available to view yet.

Yesterday EVE Online broke the peak concurrent user record again for an online game with 60,453 players online simultaneously.

Just for the record, the reason World of Warcraft doesn’t hold this record (despite having by far the most subscribers of any MMO) is because of it’s sharded nature. All sixty thousand EVE players were in the same game world.

Revelations (Kali part one) for EVE Online is here

Oliver Brown
— This upcoming video may not be available to view yet.

Well Kali is finally upon us. I haven’t really had chance to play yet. But the first thing I noticed was 29,000+ players online, the most I’ve seen personally (although I was apparently online when they first broke 30,000 - I was stuck in Jita with 700 other players).

They did post a dev blog about yet another cool idea they’ve had for the release beyond Kali - the ability to walk around stations in a nice 3D rendered world. Although they pointed out it will be mainly cosmetic at first. And to be honest isn’t high on my list of wanted features…

EVE Online events are real…

Oliver Brown
— This upcoming video may not be available to view yet.

Ooh, EVE Online has suddenly become a lot more interesting to me. When you log in to EVE you get news stories from within the EVE universe. For example there was something recently involving the Gallente and a convoy delivering aid to a planet and something blew up or something.

I never really paid much attention figuring it was just some light fiction to keep the universe “real”. Well apparently they are a little more than that. They are actually acted out by a group called Aurora, part of the Interstellar Services Department (a volunteer group responsible for things like the buddy program and forum moderation).

More Kali Goodness

Oliver Brown
— This upcoming video may not be available to view yet.

Yet another dev blog entry includes more information on what will be in the first two phases of Kali. Since it’s all there I’ll just summarise.

The seamless map is integral to the new scanning format and exploration. It seems the scanner interface is now built into the normal view. Lots of hidden things will now be available everywhere for people to find.

Related to the seamless map is improved combat awareness including hierarchical gangs. Have fleets of squadrons of ships along with better gang situational awareness and apparently built in voice chat.

Invention will provide a new path to tech II. Gather random materials and mix them with tech I blueprints to create limited run inefficient tech II blueprints.

Loot will be revamped. No more shiny canisters dropped from ships but actual wreckage with “components” that can be used to make rigs - things that work like implants for ships allowing greater customization.

And all this is in Kali 1, before we get factional warfare.

The Focus of Kali 1 versus Kali 2

Life is getting better in EVE

Oliver Brown
— This upcoming video may not be available to view yet.

A new post has been made in the EVE Dev blog by a guy called Redundancy about the EVE economy. Lots of interesting thing about GDP and stuff. The most interesting is that GDP per capita is on the increase - that is the average amount of money a player earns is going up. In fact is has double since January.