Entertainment

Improving EVE - Part 1

Oliver Brown
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Sorry about the recent EVE fixation. It will pass :P

There has been a lot of debate on the EVE forums recently about high security space vs low security space vs 0.0 space. Basically CCP (the company that makes EVE Online) prefer 0.0 space and would like everyone to move there. This is for a few reasons. Since it’s all player controlled it is a more accurate example of a world controlled by players. This also means that CCP don’t have to create content for it to be interesting (although they still do).

The problem is that a certain amount of dedication is required and some players simply don’t have the time and prefer a more casual play style. And low security space is even more dangerous than 0.0 space essentially forming a no-mans land. At least in 0.0, alliances have control of it (or have the option to control it).

I have a proposal to alleviate some of the problems. Many people on the forums have had proposals and most of been bad - and there is a chance mine would be no different. But read anyway :P

The basic idea is to remove the divide between players and NPCs. Previously I would have said this had no chance of happening. CCP want the player interaction to be most important and not let it become a “Massively Single Player Online Role Playing Game”. But with the announcement of factional warfare it seems more possible. In fact my whole idea is essentially an implementation of factional warfare (unfortunately the details about how it will work are probably set in stone by now so suggestions may not help). More details of that in part two.

The first step to bring NPCs and players closer together is to make Concord “real”. At the moment surviving a Concord attack is considered an exploit. The second step is to put Concord in low security space. If it’s considered “empire space” it should be protected. The clever part is to scale Concord involvement to the security level. And also have more patrols and fewer stationary blockade type setups. Having a concord fleet at every gate is kind a silly, and even if they’re become theoretically killable, it would still need a massive fleet.

This would make low sec a bit safer and high sec a bit more dangerous. You’re open to attack anywhere, however you’re more likely to be saved by Concord the higher the security status you’re in. In 0.1 Concord may send a couple of ships eventually, in 1.0 there’s probably 10 patrols just “round the corner”.

Next is the issue of NPC pirates and how Concord should react to them. It doesn’t really make sense for Concord to ignore them. At the moment NPC pirates are important to the game since they

  1. add a bit of risk to new players in high sec
  2. provide bounty for the more experienced
  3. are a necessary storyline part of agent missions

Number one is required in some level so players get to learn combat but this could easily be replaced by training complexes, or even normal rogue drone complexes that Concord could conceivably not be interested in. Number two is certainly not required, there are enough ways to make money. I’ll address number three later. But for now, lets assume NPC pirates are still needed in high sec. A way round this would be to have different parts of a system have effective security statuses lower than the rest of the system. Perhaps make asteroid belts 0.2 lower than the listed security status of the system they’re in - at least as far deciding Concord response. And they should try to run away if they think they’ll lose (and choose not to attack certain ships). This would frustrate experienced players trying to get bounty but would make sense for miners who are, after all, supposed to be the victims of pirates, not the other way round. And remember, you’d be vulnerable to real pirates anyway.

Some random revelations

Oliver Brown
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Well I’ve now been playing Revelations, the latest update for EVE Online for a couple of days now. At the moment I’m hastily training skills to use the new features. Contracting for instance lets you have multiple contracts (I do a lot of lazy trading with spare ISK - buy something, pay for it to be shipped, sell it).

I nearly trained Survey V for Salvaging since that is one of the listed requirements. But in their patch notes for the downtime today EVE announced that the requirements for Salvaging will be dropped to Survey III (and Mechanic III).

The final thing you might want is Astrometrics V so you can use the new scanner probes. These allow the funky new exploration. Random interesting sites that can be found (as far as I can tell from reading - no experience yet) in any system (although more interesting ones are in low security and 0.0 space).

Revelations (Kali part one) for EVE Online is here

Oliver Brown
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Well Kali is finally upon us. I haven’t really had chance to play yet. But the first thing I noticed was 29,000+ players online, the most I’ve seen personally (although I was apparently online when they first broke 30,000 - I was stuck in Jita with 700 other players).

They did post a dev blog about yet another cool idea they’ve had for the release beyond Kali - the ability to walk around stations in a nice 3D rendered world. Although they pointed out it will be mainly cosmetic at first. And to be honest isn’t high on my list of wanted features…

EVE Online events are real…

Oliver Brown
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Ooh, EVE Online has suddenly become a lot more interesting to me. When you log in to EVE you get news stories from within the EVE universe. For example there was something recently involving the Gallente and a convoy delivering aid to a planet and something blew up or something.

I never really paid much attention figuring it was just some light fiction to keep the universe “real”. Well apparently they are a little more than that. They are actually acted out by a group called Aurora, part of the Interstellar Services Department (a volunteer group responsible for things like the buddy program and forum moderation).

iDoom - Doom on an iPod

Oliver Brown
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I’m not entirely sure why you’d want to - I mean I can’t imagine what the controls are like for instance - but you can now get Doom for your iPod.

Unfortunately it requires you to install iPod Linux making an unsuitable option for more people. But I think it’s one of these things that more impressive than practical from the beginning…

Quake 2 Coop

Oliver Brown
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After discovering a universal binary patch for Quake 2 (a friend has an Intel Mac), I’ve started playing it again.

We had fun with deathmatch for a while and then figured we’d give coop a go.

Since Quake 2 doesn’t have coop built in I had a look around for a mod. There were quite a few but unfortunately I couldn’t get any of them to work. It seemed they were all designed to work with version 3.1, but we were running 3.2 (and 3.21 - a fix of OpenGL support to make it work on Linux and the one the Mac patch was based on).

The reason why was mind blowing. Apparently in their last update, id software actually added native coop support. Bring up the console and type “set coop 1” and voila, multiplayer single player gameplay (rolls nicely off the tongue eh?).

Although Quake 2 was definitely not designed with coop in mind though. A lot of fighting in corridors where one person can’t fire for risk of blowing his partner(s) up. Although we certainly tried from time to time - occasionally with dire consequences. But fun nonetheless :)

Oh yeah, one more thing. Make sure you change from the default skin as it looks just like one of the enemies…

The future of television

Oliver Brown
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I just found an interesting document released by the European Broadcasting Union (their most prominent activity is the Eurovision Song Contest) regarding the future of television, specifically relating to PVR systems.

Free-to-air Television and other PVR Challenges in Europe.

It’s quite long but definitely good. Suggests revolutionary ideas like broadcasters making EPG and programme meta-data publicly available and that they should embrace “new business models” relating to content viewed through a PVR since traditional advertising is far less effective.

At no point by the way does it endorse DRM or content protection and even speaks of “the offensive use of patents” in rather negative terms…

More Kali Goodness

Oliver Brown
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Yet another dev blog entry includes more information on what will be in the first two phases of Kali. Since it’s all there I’ll just summarise.

The seamless map is integral to the new scanning format and exploration. It seems the scanner interface is now built into the normal view. Lots of hidden things will now be available everywhere for people to find.

Related to the seamless map is improved combat awareness including hierarchical gangs. Have fleets of squadrons of ships along with better gang situational awareness and apparently built in voice chat.

Invention will provide a new path to tech II. Gather random materials and mix them with tech I blueprints to create limited run inefficient tech II blueprints.

Loot will be revamped. No more shiny canisters dropped from ships but actual wreckage with “components” that can be used to make rigs - things that work like implants for ships allowing greater customization.

And all this is in Kali 1, before we get factional warfare.

The Focus of Kali 1 versus Kali 2

Life is getting better in EVE

Oliver Brown
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A new post has been made in the EVE Dev blog by a guy called Redundancy about the EVE economy. Lots of interesting thing about GDP and stuff. The most interesting is that GDP per capita is on the increase - that is the average amount of money a player earns is going up. In fact is has double since January.

I could have a Titan in less than year

Oliver Brown
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I just downloaded an excellent little program called EVEMon. It’s basically has an item/skill database for EVE and tells you how long it will take you to train skills. You can either select the skills specifically or select an item and it selects the skills necessary for that item. It also reads the XML format that the EVE website makes available so it knows which skills you already have. It also tells you if training any learning skills would make things quicker and the optimal order.

To fly a Leviathan and be able to operate an Oblivion (the Caldari doomsday weapon) will take, at best, 298 days.

PS. Just having an item and skill database readable outside of EVE in an app instead of on a website is quite handy.