Computers, Entertainment, EVE Online, Games, MPOGs, Technology

Revelations II for EVE Online

Tonight (well tomorrow morning) Revelations II is deployed. Lots of changes affecting everyone from solo players up to major alliances. I’ll summarise the things I find most important personally (for a non-alliance (and at the moment non-corp) player).

  • Revamping the loyalty system for agents. Instead of agents giving you offers, NPC corporations will let you “buy” things with your loyalty points meaning you no longer have to wait for a specific offer to be available – if you have the LPs, you can have it.
  • A lot of static deadspace sites have been moved to the exploration system which anyone can scan with a new low quality on board scanner on each ship.
  • Heat (which may or may not be important to me) has been added allowing you to overpower some modules at the risk of damaging them.

If you’re not already an EVE Online player, get a free EVE trial account, and if you already a player, get some EVE Game Time Codes 😛

Computers, Entertainment, EVE Online, Games, MPOGs, Technology

Revelations 1.3 – Castrating Jita

CCP have announced the patch details for Revelations 1.3. Nothing new as such is being added but it is a a pretty cool update nonetheless. Below are some of the points I feel especially important or cool

Firstly, Jita should be a little less crowded afterwards. It will probably still be a trade hub but it’s asteroid fields are being removed and the school stations are “under new ownership” (and hence no longer selling skills). A bunch of other stations are suffering similar consequences.

Expeditions are more likely to be triggered by exploration sites and Data Interface (used for invention) BPCs and materials will drop more. The new scanners will have their tech II mineral requirements removed also making exploration cheaper.

Best quote from the patch notes:

Moved all of the humans and animals located in the normal ‘commodity’ groups into the ‘livestock’ group, to prevent the poor things from being squeezed into small cargo containers by unscrupulous players.

Computers, Entertainment, EVE Online, Games, MPOGs, Technology

Exploration in Revelations

A recent update to EVE Online has made exploration (brought in a couple of weeks ago with Revelations) easier. How much easier? I don’t know since I was never successful before the update. But today I had my first success.

If you look around the EVE forums there is an in depth guide to scanning. I’ll give you short guide. First bit of info, you’re going to do most of your scanning on the solar system view. Get to this by clicking on the map and selecting solar system view from the top of the overview. Secondly you’re going to need a few skills, specifically Astrometrics III and whatever it’s prerequisites are. As with everything in EVE there are others that will help you.

Now, to actually scan. Open your scanner and from anyway in the system launch a Multispectral Probe. This scans an entire solar system and tells you if it finds a reading and what type. The type determines what type of probe to use next. You need “a bunch” (at least 5 or so per system) of “X Quest Probe”s where X is the type of the signature (gravimetric, ladar etc.). You can find stuff with the wrong probes but it will take more scans. Go to each planet in the system and launch one of the Quest probes. When you get to the inner planets you’ll have to choose which to cover since you can’t launch a probe within the range of another. When they’re all ready, select “Cosmic Signature” from your scanner and hit analyse.

Hopefully it will find something. If not, hit Analyse again. Once you have something, things get easier. With a lot of luck the accuracy will say 0m which means you’ve found and go warp there and see what it is. More than likely there will be a deviation of some sort and you will have to scan a bit more. So warp to the signature and destroy any probes that can “see” it (you can see the scan range of the probes you have selected in the scanner window).

The next bit is a little hard to explain. There are different probes besides the Quest probes – for example Sift (make sure they begin with type though, gravimetric for instance, otherwise they aren’t the probes used for exploration). Each of these probes has a different range – the shorter the range the more accurate they are. You want to use the shortest range probe that has a range greater than the deviation of your result. So deviation of 0.37 AU (which I got) can be found with the Sift probe (rand of 1 AU). So drop the probe and scan. Unfortunately (As was the case with me), you may need to scan multiple times (with multiple probes). But with any luck, you’ll find something 🙂

Below are some screenshots taken during scanning and of the Omber asteroid belt I found. Not the most exciting thing to find but I was in empire space and I’d guess the really cool things are in low sec and beyond.

EVE, space games, exploration, probes, scanning, Kali, Revelations

Computers, Entertainment, EVE Online, Games, MPOGs, Technology

Some random revelations

Well I’ve now been playing Revelations, the latest update for EVE Online for a couple of days now. At the moment I’m hastily training skills to use the new features. Contracting for instance lets you have multiple contracts (I do a lot of lazy trading with spare ISK – buy something, pay for it to be shipped, sell it).

I nearly trained Survey V for Salvaging since that is one of the listed requirements. But in their patch notes for the downtime today EVE announced that the requirements for Salvaging will be dropped to Survey III (and Mechanic III).

The final thing you might want is Astrometrics V so you can use the new scanner probes. These allow the funky new exploration. Random interesting sites that can be found (as far as I can tell from reading – no experience yet) in any system (although more interesting ones are in low security and 0.0 space).

Computers, Entertainment, EVE Online, Games, MPOGs, Technology

Revelations (Kali part one) for EVE Online is here

Well Kali is finally upon us. I haven’t really had chance to play yet. But the first thing I noticed was 29,000+ players online, the most I’ve seen personally (although I was apparently online when they first broke 30,000 – I was stuck in Jita with 700 other players).

They did post a dev blog about yet another cool idea they’ve had for the release beyond Kali – the ability to walk around stations in a nice 3D rendered world. Although they pointed out it will be mainly cosmetic at first. And to be honest isn’t high on my list of wanted features…