Technology

Overcooked - Fun Coop Multiplayer Action

Oliver Brown
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I recently a recorded a bunch of videos of the game Overcooked on Xbox One.

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Your goal is to assemble meals out of various ingredients, cook them, and serve them. Over time the meals get a bit more complicated and the levels get a lot more complicated. It is strongly designed to be played cooperatively with up to four people, and even supports two players on a single controller.

My only complaint would be the difficulty is based too much on complicated level design (and jumps up a bit too quickly). Some times the controls are not exactly tight and you can end up selecting the wrong thing - having levels with moving targets or slippery floors for instance just accentuates an otherwise minor problem. I would have preferred more meal variations (that are also more complicated) on simpler levels.

But despite all that it’s a fun party game that almost anyone can play. And of course it is made in Unity.

One final note. The first video in the playlist above was generated by Google Photos. It turned out well, except for its automatic cropping.

Gravitas in final review

Oliver Brown
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It’s been a while since I reported that Gravitas was in final play testing. To be honest the process didn’t actually take that long, I just became busy in the meantime. But I have now finally submitted Gravitas for peer review and it’s currently marked as “60% complete”. Based on what I’ve seen of other games as a reviewer that means it should be a few days before it’s eligible for release.

Over the past couple of weeks I’ve been some work not related to the release. Firstly, the game now runs successfully on a Mac thanks to MonoGame which I hope will lead to a Mac App Store release. Secondly, I’ve been cleaning up the code (mainly separating out anything that isn’t Gravitas specific in preparation for beginning my second game, which for the moment I’m going to keep quite about.

To keep up to date on that and any other Gravitas news, visit Gravitas on Google+.

DUST 514 will be a Playstation 3 exclusive

Oliver Brown
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CCP have just announced DUST514 will be exclusive to the Playstation 3. Which is a shame (check out the EVE Online forums for some stronger opinions). Unfortunately it makes sense for a few reasons (well making it exclusive to one console makes sense - whether the 360 or the PS3 was the better choice is more debatable).

Developing for a single console is quicker and easier - especially important for a game that will probably have more updates than the average game.

There are suggestions that one or both of Sony and Microsoft aren’t happy about cross-platform multiplayer games.

Since the idea of the game (a console FPS interacting with a PC MMO) is quite revolutionary they could get a lot of support (both financially and in terms of marketing and other benefits) from the console manufacturer, but only if it’s exclusive.

That being said, it may not be the end for the Xbox 360 and DUST.  Sony have suffered recently and definitely have lower consumer confidence (will players have to give Sony any personal information to play DUST?) and this decision will have been made long before Sony’s hacking problems. If sales are lower than CCP hope they may rethink the plan. And remember, “exclusive” in the games industry can be a vague and rarely lasts for ever.

The game is scheduled for a Spring release so at least 360-only owners have a while to decided if they want to get a PS3 just for this game…

Paving the way for Wave

Oliver Brown
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Google released a new plugin for Internet Explorer today called Google Chrome Frame. It’s a simple but clever idea to bring the latest HTML 5 technologies to IE by simply embedding the Webkit based Google Chrome rendering engine.

It’s opt-in per site. You have to add a specific meta tag to your pages to make it take advantage of the plugin if it’s installed. There is also a Javascript way of detecting if the plugin is installed and inviting users to install it if isn’t.

They aren’t just doing this to help IE users out however. Google Wave makes use of HTML 5 stuff that doesn’t work in IE and the beta will go public on September 30th. And however good Google Wave may be, if IE users can’t use it, it won’t be a success…

Nokia N900 - with Maemo

Oliver Brown
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Despite becoming the sole owners of Symbian, Nokia have gone ahead and announced the N900. The N900 is the next in the 770/N800/N810 line of devices based on the Debian-derived Maemo platform. Unlike it’s predecessors however, the N900 is in fact a phone.

One of the best things about the previous Maemo devices is the lack of restrictions on what you could do. Enabling root access to the underlying Linux system was possible (and easy) allowing a lot of access. Even updating it with unsigned firmware images was allowed. In theory this will all be possible with the N900, but in practice, things might not be so open. I remember a quote from someone at Nokia some time ago along the lines of “As soon as you put a sim in it, the operators want a piece of it”. Although you can get a sim-free unlocked N900 (the UK price is advertised as £499.99) I’d guess any operator subsidised N900 will have restrictions.

The Movie DB

Oliver Brown
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I found a new website through the MythTV mailing list a few days called The Movie DB. It’s essentially aiming to be an open version of IMDB.

Many projects (such as MythTV and XBMC) have depended IMDB for a long time to provide metadata. Unfortunately this has usually been against the rules and was often difficult any since it relies on rather fragile screen scraping.

So in steps the Movie DB. From what I can tell from reading around the forums and stuff (and apologies if any of this isn’t accurate) it was started by the guy who wrote Meligrove, a database of fan made movie posters to replace a similar effort called Movie XML. The content is a little limited right now (about 8000 movies apparently) but the database from Movie XML is soon to be imported adding another 150,000.

Of course the important point is that the Movie DB is an open database - all the entries are editable wiki style. It also has high level support for TV series (with seasons and episodes etc) as well and a not-quite-ready public API.

Introducing Elisa

Oliver Brown
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I’ve keeping my eye on a project called Elisa a lot recently. It’s basically another attempt to produce a cross platform* media centre solution. At the moment its features are fairly limited, it’s essentially just some nice media playing software. It does have plugins to handle Youtube and Flickr though with lots of other stuff planned.

The main reason I’m interested in it though is that it feels likes it’s constantly making progress (and they make the progress very visible). They have weekly releases and every one actually has some cool new feature. It’s also written in Python which I think lowers the bar a little for community contributions (as opposed to C++/Qt required for MythTV).

For it to replace MythTV for me the obvious missing feature is, well, TV. Reading the forum suggests it’s quite low on the priority list for the moment (since it obviously requires a lot of work and other features are less likely to be released in the meantime just because the developers are busy). But, as I said at the beginning, it’s worth keeping an eye on.

* Not so long ago it only worked on Linux, now it supports Windows. It technically supports MacOS with some messing around but they’re aiming for proper support soon.

Google Chrome

Oliver Brown
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Well this came way out of left field for me, but after reading their thoughts and plans on the matter makes a lot of sense: Google have released a browser, called Chrome. Main highlights: based on Webkit and using a spanking new Javascript engine called V8.

I’m using it right now to type this and everything seems in order. It feels faster than Firefox 3, the interface is nice and clean and I’m generally revelling in the nice newness of it all. Interestingly it seems to have a spellchecker built-in that doesn’t recognise the word “Google”…

Anyway, anything I might say about the browser this early will end up repeating most of their hype, and that is done much better by this comic strip they released.

PS. Currently the beta version is Windows only with Linux and Mac versions to follow..