Entertainment

Some cool ideas for Star Trek Online

Oliver Brown
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I’ve been playing Star Trek Online since the open beta at the end of January and my opinion of it is generally positive. That isn’t to say there aren’t problems, in fact I agree with most of the complaints about it (and the forums have a lot). The difference with me is I still think it’s fun to play in the mean time (I still think the space combat is the best any Star Trek game has ever had).

I recently came across a series of ideas to improve the game posted on the forums by the player Daren Kitlor (although many others were involved in developing the ideas). This is my attempt to make a few more people read them and hopefully support them (since they are all really good).

Here they are, in my order of liking:

1.Iconic Worlds Proposal : “Create large, exterior world maps for various factions. These maps would be populated with many short missions” 2.Explore the System Proposal : “Creating new challeges to add variety to existing exploration missions.” 3.Intel Missions and Urban Settings : “Urban Environments, Espionage Mission Archetypes (to include Co-Op and Solo)” 4.Memory Alpha Tweaks : “Most items have an attribute in [blocks] for each level of rarity it gains. Why not let us select what attributes we’re looking for, based on the tier we have unlocked?” 5.Territory Control Proposal : “Help create persistent, PvP territory control without drastically changing the PvP Queues themselves” 6.Fleet Starbases and Fleet PVP : “The construction of Fleet-constructed starbases or space stations. Sieges of Fleet-constructed starbases.” 7.Ground Combat Proposal : “Star Trek Online has some great space combat. However, the ground combat is often criticized as being lackluster.” 8.Socialization Content Proposal : “Enhance the game experience through role-playing or to enhance the role-playing through a game experience.”

And remember, if you’re not yet a player you can play a limited demo for free (sadly without the cool ideas above yet).

Salvaged Relationships in the Neutral Zone

Oliver Brown
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There is a mission in Star Trek Online that is causing no end of problems. It caused problems in the beta and people assumed it was bugged. It was the same in headstart, and it is the same now. Everyone assumed it was just broken. But apparently someone submitted it as a bug and got a reply saying it was working as intended. It’s just confusing :P

This mission is called “Salvaged Relationships in the Neutral Zone”. It’s in the Ker’rat system in the Eta Eridani Sector block. It has two parts, the first part is to scan 8 Borg encryption nodes. This part is easy and fine. The next part is to destroy 4 Repair Hulks. This is where it gets confusing. There are many Borg vessels around as well as several Repair Hubs. The problem is Repair Hubs are not Repair Hulks. Destroying 4 Repair Hubs leads to the mission being failed (at least for Federation players).

Apparently (although I haven’t seen it myself yet) destroying enough Borg Cubes leads to the Repair Hulks warping in. So hopefully someone will search for this mission, find this page and learn how to do the mission. You see, the mission is a large arena style mission with up to twenty players, and if just one of them goes off destroying the Hubs, the mission fails. So I’ll just post in big letters here:

Repair Hulks are not the same as Repair Hubs. Don’t destroy Repair Hubs (at least if you’re Federation)!

PS - Since I’ve never seen the mission complete this is all just a theory at the moment. Except that destroying the Hubs ends definitely the mission without success…

Star Trek Online

Oliver Brown
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For the past week or so I’ve been playing the open beta of Star Trek Online. And I have to say, after some initial concerns my overall opinion is very positive.

There has been quite a lot of negativity about the game on the forums, and on the whole I agree with most of it. But the things that are good about far outweigh the bad in my opinion. The most overwhelming positive note for me is the space combat engine is probably the best I’ve seen in a Star Trek game. The only other one I can think of that is close is the one from Starfleet Command, but that loses points for having far too many non-canon elements (missiles?).

The ground control side is the biggest “bad” part of the game. The controls are non-intuitive, everything’s a little chaotic in combat, and the non-combat missions are pretty dull. I call it “bad” in quotes however since despite the flaws, once you’re on a mission with four other (real) people fighting an army of Klingons it’s still tremendously fun.

Another big plus for the game is the backstory. For those you don’t know, the game is set inr 2409. That’s a 30 years after Deep Space 9, 25 years after Nemesis and nearly 15 years after “normal universe” elements of the 2009 Star Trek movie (and it is set in the “normal universe” - the one that has a Vulcan, but no Romulus). The creators realised that conflict is a big part of games, and when it comes to games even Star Trek strays from it’s utopian diplomacy-and-mutual-respect-and-understanding-is-the-key-to-everything ideals and so the story has been cleverly written to allow a lot of conflict. For example, at launch the game is mainly the Federation vs. the Klingons. I strongly suggest anyone interested in Star Trek to read the backstory whether you intend to play it or not.

So overall, if you’re interested in gaming and Star Trek, give it a go. There are beta keys available from various places, or you could pre-order it and get one. Or just wait for the release date on February 2nd.

Sky Player coming to UK Xboxes 27th October

Oliver Brown
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Some time ago (at least a year or so) Sky launched Sky Player. Similar to iPlayer, it allows Sky subscribers to watch Sky content online. As of October 27th Sky Player will be available to UK Xbox 360 owners.

This seems only slightly useful at best. If you already have a Sky subscription (and an Xbox Live Gold account) then Sky Player will be free. With it you’ll be able to view some of what is available on your Sky subscription with live as Video-on-Demand. Except for the possibility of getting Sky in another room, I don’t really see the point.

If you don’t have a Sky subscription, things seem a little more worthwhile. Until you see the price*. The cheapest is £15 a month for a basic entertainment package. Adding Movies and Sports will set up back £41 a month. At those prices you might as well get a normal Sky subscription. The only other difference is at least you only have a month-to-month contract.

There are some screenshots from Colin Jenson.

*The pricing hasn’t been confirmed. The prices I’ve quoted is for the web based service. I can’t imagine the Xbox price being much different but I’d guess Microsoft might negotiate something a little less…

Heli Rescue update is live

Oliver Brown
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The update to Heli Rescue is now available on the app store. There was a problem with the 1.1 release that was released recently so it was withdrawn. That has now been fixed (and in opposition to some people’s complaints about Apple and the App Store, they approved the bug fix version in under two days).

Here’s a video of it (without the new maps unfortunately):

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DUST 514

Oliver Brown
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The biggest news in the EVE Online World recently (and in my opinion, some of the biggest news in gaming) is the announcement of DUST 514, a console FPS/RTS being developed by CCP and based in the EVE Universe.

On the surface DUST looks a lot like a slightly grittier Halo 3. Basically a futuristic first person shooter with a strong focus on vehicles. The big point comes from it’s interaction with the EVE Online universe. The combat in DUST will take place on the surface of planets in EVE. As a consequence the result of battles will effect EVE. How big this effect will be (and in exact nature is not yet known). What we do know is that it will tie in with the upcoming changes to sovereignty in the Dominion expansion to EVE.

A few people have responded with horror to this,  worried that control of their systems will now be at the mercy of some crazy twelve year old console dude. Although it’s probably wise to have a little concern, DUST has been in development for two years and EVE Online is CCPs flagship product - I don’t think they began this endeavour without some serious thought.

Personally I think it’s an amazing idea, creating a universe that can entertain two rather disparate audiences (PC MMO players and console FPS players) at the same time and hopefully make them both more fun because of it.

More info should be forthcoming at EVE Fest, on October 1st.

Get the Drop in Fight Klub

Oliver Brown
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A new newsletter for Fight Klub is now available called The Drop. The first issue isn’t that exciting to be honest. It has a little information about the next set, Three which will feature (among others) Terminator and Robocop. The most interesting part is a piece about the Decipher This! puzzle.

PS. If you’re new to Fight Klub go here and tell them GalaxiaGuy sent you.

Fight Klub coming soon

Oliver Brown
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Slightly off topic compared to most of what I’ve written about, but I thought I’d quickly mention Fight Klub (wiki).

Fight Klub is a new collectible card game shortly to be released by Decipher. Decipher previously produced card games based on Star Trek, Star Wars and Lord of the Rings (and others). Fight Klub aims to be significantly different from previous games in a number of respects. It will be multi-licence, meaning interesting combinations are possible (although it means many game mechanics are a little more abstract). It will also only be available online direct through through the Decipher website (which they intend to make it cheaper).

The concept of the game is very simple; heroes vs. villains, with each game consisting of a player controlling a single hero or villain and playing through a series of confrontations. And the multi-licence nature means some cool match-ups. From the very first release you’ll finally be able to answer that difficult question, who would win in a fight between Rambo and Saw’s Jigsaw killer

The move for something so different might be risky, but if it pays off, it could be cool.

The Movie DB

Oliver Brown
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I found a new website through the MythTV mailing list a few days called The Movie DB. It’s essentially aiming to be an open version of IMDB.

Many projects (such as MythTV and XBMC) have depended IMDB for a long time to provide metadata. Unfortunately this has usually been against the rules and was often difficult any since it relies on rather fragile screen scraping.

So in steps the Movie DB. From what I can tell from reading around the forums and stuff (and apologies if any of this isn’t accurate) it was started by the guy who wrote Meligrove, a database of fan made movie posters to replace a similar effort called Movie XML. The content is a little limited right now (about 8000 movies apparently) but the database from Movie XML is soon to be imported adding another 150,000.

Of course the important point is that the Movie DB is an open database - all the entries are editable wiki style. It also has high level support for TV series (with seasons and episodes etc) as well and a not-quite-ready public API.

Introducing Elisa

Oliver Brown
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I’ve keeping my eye on a project called Elisa a lot recently. It’s basically another attempt to produce a cross platform* media centre solution. At the moment its features are fairly limited, it’s essentially just some nice media playing software. It does have plugins to handle Youtube and Flickr though with lots of other stuff planned.

The main reason I’m interested in it though is that it feels likes it’s constantly making progress (and they make the progress very visible). They have weekly releases and every one actually has some cool new feature. It’s also written in Python which I think lowers the bar a little for community contributions (as opposed to C++/Qt required for MythTV).

For it to replace MythTV for me the obvious missing feature is, well, TV. Reading the forum suggests it’s quite low on the priority list for the moment (since it obviously requires a lot of work and other features are less likely to be released in the meantime just because the developers are busy). But, as I said at the beginning, it’s worth keeping an eye on.

* Not so long ago it only worked on Linux, now it supports Windows. It technically supports MacOS with some messing around but they’re aiming for proper support soon.