Video Games

Salvaged Relationships in the Neutral Zone

Oliver Brown
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There is a mission in Star Trek Online that is causing no end of problems. It caused problems in the beta and people assumed it was bugged. It was the same in headstart, and it is the same now. Everyone assumed it was just broken. But apparently someone submitted it as a bug and got a reply saying it was working as intended. It’s just confusing :P

This mission is called “Salvaged Relationships in the Neutral Zone”. It’s in the Ker’rat system in the Eta Eridani Sector block. It has two parts, the first part is to scan 8 Borg encryption nodes. This part is easy and fine. The next part is to destroy 4 Repair Hulks. This is where it gets confusing. There are many Borg vessels around as well as several Repair Hubs. The problem is Repair Hubs are not Repair Hulks. Destroying 4 Repair Hubs leads to the mission being failed (at least for Federation players).

Apparently (although I haven’t seen it myself yet) destroying enough Borg Cubes leads to the Repair Hulks warping in. So hopefully someone will search for this mission, find this page and learn how to do the mission. You see, the mission is a large arena style mission with up to twenty players, and if just one of them goes off destroying the Hubs, the mission fails. So I’ll just post in big letters here:

Repair Hulks are not the same as Repair Hubs. Don’t destroy Repair Hubs (at least if you’re Federation)!

PS - Since I’ve never seen the mission complete this is all just a theory at the moment. Except that destroying the Hubs ends definitely the mission without success…

Star Trek Online end of open beta event

Oliver Brown
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Some screen shots I took during the end of beta event for Star Trek Online.

Star Trek Online

Oliver Brown
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For the past week or so I’ve been playing the open beta of Star Trek Online. And I have to say, after some initial concerns my overall opinion is very positive.

There has been quite a lot of negativity about the game on the forums, and on the whole I agree with most of it. But the things that are good about far outweigh the bad in my opinion. The most overwhelming positive note for me is the space combat engine is probably the best I’ve seen in a Star Trek game. The only other one I can think of that is close is the one from Starfleet Command, but that loses points for having far too many non-canon elements (missiles?).

The ground control side is the biggest “bad” part of the game. The controls are non-intuitive, everything’s a little chaotic in combat, and the non-combat missions are pretty dull. I call it “bad” in quotes however since despite the flaws, once you’re on a mission with four other (real) people fighting an army of Klingons it’s still tremendously fun.

Another big plus for the game is the backstory. For those you don’t know, the game is set inr 2409. That’s a 30 years after Deep Space 9, 25 years after Nemesis and nearly 15 years after “normal universe” elements of the 2009 Star Trek movie (and it is set in the “normal universe” - the one that has a Vulcan, but no Romulus). The creators realised that conflict is a big part of games, and when it comes to games even Star Trek strays from it’s utopian diplomacy-and-mutual-respect-and-understanding-is-the-key-to-everything ideals and so the story has been cleverly written to allow a lot of conflict. For example, at launch the game is mainly the Federation vs. the Klingons. I strongly suggest anyone interested in Star Trek to read the backstory whether you intend to play it or not.

So overall, if you’re interested in gaming and Star Trek, give it a go. There are beta keys available from various places, or you could pre-order it and get one. Or just wait for the release date on February 2nd.

Heli Rescue now available for Android

Oliver Brown
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Our recently released iPhone game, Heli Rescue, is now available for Android handsets! It’s almost identical to the iPhone version. There are fewer sounds and no clouds, but the highscores work (and are shared across both versions). Also, Android 1.6 or better isrequired since we make use the native OpenGL ES bindings. To quote the Android Market:

If you’ve been looking for a ‘Flight Control’ style game then this is it! Join the elite team of Search & Rescue helicopter commanders and save lives. Take control of up to 4 helicopters and direct them to people in need of rescue by drawing a path with your finger. You’ll need to manage the flight paths and fuel load.

Heli Rescue update is live

Oliver Brown
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The update to Heli Rescue is now available on the app store. There was a problem with the 1.1 release that was released recently so it was withdrawn. That has now been fixed (and in opposition to some people’s complaints about Apple and the App Store, they approved the bug fix version in under two days).

Here’s a video of it (without the new maps unfortunately):

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Anytime Pool iPhone released internationally

Oliver Brown
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Anytime Pool for iPhone (and iPod touch) is now available on the app store outside America. A quick marketing blurb:

Now you can play Pool against your Facebook friends anytime you like. Anytime Pool is the first social game to allow you to play no matter whether you are sat at your PC or out and about on your iPhone, iPod Touch or mobile phone.

Not only does Anytime Pool have an incredible and robust multiplayer game, but you can also take part in a single player game against 14 cool characters in 5 exotic locations, from the UK and USA to the Philippines to China.

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DUST 514

Oliver Brown
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The biggest news in the EVE Online World recently (and in my opinion, some of the biggest news in gaming) is the announcement of DUST 514, a console FPS/RTS being developed by CCP and based in the EVE Universe.

On the surface DUST looks a lot like a slightly grittier Halo 3. Basically a futuristic first person shooter with a strong focus on vehicles. The big point comes from it’s interaction with the EVE Online universe. The combat in DUST will take place on the surface of planets in EVE. As a consequence the result of battles will effect EVE. How big this effect will be (and in exact nature is not yet known). What we do know is that it will tie in with the upcoming changes to sovereignty in the Dominion expansion to EVE.

A few people have responded with horror to this,  worried that control of their systems will now be at the mercy of some crazy twelve year old console dude. Although it’s probably wise to have a little concern, DUST has been in development for two years and EVE Online is CCPs flagship product - I don’t think they began this endeavour without some serious thought.

Personally I think it’s an amazing idea, creating a universe that can entertain two rather disparate audiences (PC MMO players and console FPS players) at the same time and hopefully make them both more fun because of it.

More info should be forthcoming at EVE Fest, on October 1st.

Anytime Pool Update

Oliver Brown
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The latest update to Anytime Pool on Facebook is here. Anytime Pool is a cool Flash game I was involved in making on Facebook that lets you play pool against your friends. Changes and new features in the latest version include:

  • Chat mode is back. People asked for it’s return almost from the moment it was taken out. Can be disabled and can also be limited to ‘friends only’.
  • Practice mode. Perfect those tricky shots or just hit the ball around.
  • Power remembered between shots. A time saver everywhere, but mainly for shaving those last couple of seconds off your weekly challenge times.
  • Improved ‘ball in hand’. Moving the white around the table no longer feels like a wrestling match.

Revelations 1.3 - Castrating Jita

Oliver Brown
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CCP have announced the patch details for Revelations 1.3. Nothing new as such is being added but it is a a pretty cool update nonetheless. Below are some of the points I feel especially important or cool.

Firstly, Jita should be a little less crowded afterwards. It will probably still be a trade hub but it’s asteroid fields are being removed and the school stations are “under new ownership” (and hence no longer selling skills). A bunch of other stations are suffering similar consequences.

Expeditions are more likely to be triggered by exploration sites and Data Interfaces (used for invention), BPCs, and materials will drop more. The new scanners will have their tech II mineral requirements removed also making exploration cheaper.

Best quote from the patch notes:

Moved all of the humans and animals located in the normal ‘commodity’ groups into the ’livestock’ group, to prevent the poor things from being squeezed into small cargo containers by unscrupulous players.

Exploration in Revelations

Oliver Brown
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A recent update to EVE Online has made exploration (brought in a couple of weeks ago with Revelations) easier. How much easier? I don’t know since I was never successful before the update. But today I had my first success.

If you look around the EVE forums there is an in depth guide to scanning. I’ll give you short guide. First bit of info, you’re going to do most of your scanning on the solar system view. Get to this by clicking on the map and selecting solar system view from the top of the overview. Secondly you’re going to need a few skills, specifically Astrometrics III and whatever it’s prerequisites are. As with everything in EVE there are others that will help you.

Now, to actually scan. Open your scanner and from anyway in the system launch a Multispectral Probe. This scans an entire solar system and tells you if it finds a reading and what type. The type determines what type of probe to use next. You need “a bunch” (at least 5 or so per system) of “X Quest Probe"s where X is the type of the signature (gravimetric, lidar etc.). You can find stuff with the wrong probes but it will take more scans. Go to each planet in the system and launch one of the Quest probes. When you get to the inner planets you’ll have to choose which to cover since you can’t launch a probe within the range of another. When they’re all ready, select “Cosmic Signature” from your scanner and hit analyse.

Hopefully it will find something. If not, hit analyse again. Once you have something, things get easier. With a lot of luck the accuracy will say 0m which means you’ve found and go warp there and see what it is. More than likely there will be a deviation of some sort and you will have to scan a bit more. So warp to the signature and destroy any probes that can “see” it (you can see the scan range of the probes you have selected in the scanner window).

The next bit is a little hard to explain. There are different probes besides the Quest probes - for example Sift (make sure they begin with type though, gravimetric for instance, otherwise they aren’t the probes used for exploration). Each of these probes has a different range - the shorter the range the more accurate they are. You want to use the shortest range probe that has a range greater than the deviation of your result. So deviation of 0.37 AU (which I got) can be found with the Sift probe (rand of 1 AU). So drop the probe and scan. Unfortunately (As was the case with me), you may need to scan multiple times (with multiple probes). But with any luck, you’ll find something :)

Below are some screenshots taken during scanning and of the Omber asteroid belt I found. Not the most exciting thing to find but I was in empire space and I’d guess the really cool things are in low sec and beyond.