multiplayer

Overcooked - Fun Coop Multiplayer Action

Oliver Brown
— This upcoming video may not be available to view yet.

I recently a recorded a bunch of videos of the game Overcooked on Xbox One.

Interacting with this video is done so under the Terms of Service of YouTube
View this video directly on YouTube

Your goal is to assemble meals out of various ingredients, cook them, and serve them. Over time the meals get a bit more complicated and the levels get a lot more complicated. It is strongly designed to be played cooperatively with up to four people, and even supports two players on a single controller.

My only complaint would be the difficulty is based too much on complicated level design (and jumps up a bit too quickly). Some times the controls are not exactly tight and you can end up selecting the wrong thing - having levels with moving targets or slippery floors for instance just accentuates an otherwise minor problem. I would have preferred more meal variations (that are also more complicated) on simpler levels.

But despite all that it’s a fun party game that almost anyone can play. And of course it is made in Unity.

One final note. The first video in the playlist above was generated by Google Photos. It turned out well, except for its automatic cropping.

Quake 2 Coop

Oliver Brown
— This upcoming video may not be available to view yet.

After discovering a universal binary patch for Quake 2 (a friend has an Intel Mac), I’ve started playing it again.

We had fun with deathmatch for a while and then figured we’d give coop a go.

Since Quake 2 doesn’t have coop built in I had a look around for a mod. There were quite a few but unfortunately I couldn’t get any of them to work. It seemed they were all designed to work with version 3.1, but we were running 3.2 (and 3.21 - a fix of OpenGL support to make it work on Linux and the one the Mac patch was based on).

The reason why was mind blowing. Apparently in their last update, id software actually added native coop support. Bring up the console and type “set coop 1” and voila, multiplayer single player gameplay (rolls nicely off the tongue eh?).

Although Quake 2 was definitely not designed with coop in mind though. A lot of fighting in corridors where one person can’t fire for risk of blowing his partner(s) up. Although we certainly tried from time to time - occasionally with dire consequences. But fun nonetheless :)

Oh yeah, one more thing. Make sure you change from the default skin as it looks just like one of the enemies…