For a long time, I’ve avoided Unity. The biggest reason was inertia from working with MonoGame, but I was also put off by the prospect of old versions of Mono and C# as well as being generally suspicious of development being so “editor focused” (I’ve tried quite a few drag-and-drop game development tools and ultimately found them frustrating).
But I’ve decided to get over it and have a go.
The number of amazing games released that have been made with Unity has persuaded me the last point is not an issue (or perhaps no longer an issue). More importantly, there have been a few specific recent developments that have piqued my interest.
The net result of this is that I have started working on another version of Gravitas in Unity. And after about half an hour I have a star field, and a ship (with a colorizable section) that rotates when you press left and right.